Sunday 23 August 2020

Character Sheet of The Crimson Hound

 THE CRIMSON HOUND (ADAMUS WARD)

ALIEN BRUTE Level 1*

Experience: 0 /2200

Race: Dhampir


HD: 1d8**

HP: 11


STR: 17 (+2)

DEX: 14 (+1)

CON: 18 (+3)

INT: 13 (+1)

WIS: 14 (+1)

CHA: 10 (--)


SAVING THROWS: 11 v.s Poison/Death, 13 v.s Everything Else

AC: 13 (10 + 2 Leather Armor +1 Dexterity Bonus)

Bonus To Hit:+0

Melee Attack Bonus: +2

Ranged Attack Bonus: +1


Class Abilities

  • Can use all Weapons and Armors
  • Combat Machine (Extra attacks up to Level v.s enemies of 1HD or less)
  • Keen Senses (Dark Vision 40 ft)
  • Unarmed Combat (Fists or Fangs, 1d6+1)
  • Languages Known: Common and the Language of Shadows

Equipment: Handgun  (1d6, Rate of Fire 2) + 20 bullets, Leather Armor, 1 Concussion Grenade (3d6+1, range 30 ft), Slim Backpack (Easily detachable when needed via a clips system, hidden beneath the cape), Mini-Computer (Handheld), 2 Med Kits (1 round to apply, heals 2d4 HP), 82 GP. 
  He rents an apartment in a bad part of town that costs 30 GP/month, 1 month is already deducted from his current GP.

Story: Adamus Ward is nothing but a fake I.D illegally bought by the Crimson Hound to disappear within the masses of Glumengrad, but he's taken a liking to it. Born with the designated name of Hound #6, Adamus knows nothing of the details of his birth. All he knows is that he was raised from childhood to be a soldier in humanity's war against the supernatural. 
  The fact that he was fed with blood injections was just a normal part of his life, although since on his own he has grown to love food. He was one of many Hounds, an elite secret team of monster hunters, none of them entirely normal. One night as they were trying to capture a creature inside an abandoned building, he heard his superiors give the order over the comlink; The building was to be destroyed with the Hounds inside. 
  He alone survived the explosion it seems. To this day he does not know if the organisation who raised and trained him was the government, a corporation or something else entirely. He does not know why he and his brothers and sisters were to be sacrificed. What he knows is that he used to not question these things, everything was a bit of a blur really. He now suspects there was something in the blood they gave him to numb his mind as well, because after he escaped his mind became more and more clear with each passing day. 
  He now continues to do what he's always done, hunt down monsters, only he does it on his own terms as the Crimson Hound. He suspects it will eventually attract the attention of his old patrons who betrayed him and the others. He welcomes that, for it would give him a path to revenge.

*The Alien Brute is a Class found in White Star, chosen because it mechanically fits the needs of the character, not because the character is an actual alien. I hate level limits as a balancing factor so we'll be ignoring it and to balance out the good stuff that the Alien Brute gets compared to the default Fighter Class, we'll bump the XP per Level to 2200, 4400, 8800, etc.
** HD changed from d6 to d8. White Box games assume Fighters and their variant classes have d6 HD so 1d6/level basically means 'same as Fighter'. This campaign will assume Fighters and their kin have 1d8/level, unless temporarily changed by a Guest GM.

P.S: The character sheet and stats can be temporarily changed to fit a Guest GM's rules and/or system, it is used as a starting point and nothing is written in stone.


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