Tuesday 29 December 2020

Crimson Hound - Updated Character Sheet

  THE CRIMSON HOUND (ADAMUS WARD)

Dhampir Vigilante Level 1

Experience: 1000 /3400 xp


HD: 1d8

HP: 11


STR: 17 (+2)

DEX: 14 (+1)

CON: 18 (+3)

INT: 13 (+1)

WIS: 14 (+1)

CHA: 10 (--)


SAVING THROWS: D (8) W (9) P (10) B (13) S(12)

AC: 13 (10 + 2 Leather Armor +1 Dexterity Bonus)

Bonus To Hit:+0

Melee Attack Bonus: +2

Ranged Attack Bonus: +1


Class Abilities

  • Can use all Weapons and Armors
  • Combat Machine: Extra attacks up to current level on enemies of 1HD or less.
  • Infravision 30 ft.
  • Unarmed Combat: Fists or fangs, 1d8
  • +2 on Saving Throws v.s Death/Poison
  • Skill, Supernatural Lore: 3 in 6 chance to have useful information about the supernatural. If a roll fails about a specific subject matter, the information can only be learned through the story. A new roll can be attempted after a level has been gained as long as the character had some downtime to do research in the meantime. The GM can give penalties for obscure lore or declare that a roll can't be made in the first place.
  • Skill, Urban Tracking: 3 in 6, the ability to track someone or something down in a city via gathering clues and talking to people. It's always possible that no clues at all are out there for the time being and thus that such a roll fails automatically. How long such an investigation takes is up to the GM, but the Player can always stop searching before the end if it's taking too long, the roll is then automatically declared failed.
  • Climb Sheer Surfaces: 87%
  • Hear Noise: 2/6
  • Hide in Shadows: 10%
  • Move Silently: 20%
  • Supernatural Healing: The Dhampir Vigilante can cast Cure Light Wounds once per day but only on himself/herself.
  • Vulnerable to Holy Water: Contact with Holy Water will cause 1d4 damage to the Dhampir Vigilante.
  • Weakened by Daylight: When exposed to daylight directly, all Saving Throw rolls take a -1 penalty.
  • One Foot in the Grave: While the Dhampir Vigilante is not Undead, their connection to their Vampiric ancestry means that they can be affected by a Turn Undead attack. They can only be Turned however, never destroyed by it.
  • Languages Known: Common and the Language of Shadows

Equipment: Handgun  (1d6, Rate of Fire 2) + 20 bullets, 3 Electric Batons (1d6, +1d4 Dam. when using a charge. 10 charges each. Can potentially Stun, details up to the current GM), Leather Armor, Slim Backpack (Easily detachable when needed via a clips system, hidden beneath the cape), Mini-Computer with access to Augmented Reality (Built into mask/visor), 1 Med Kit (1 round to apply, heals 2d4 HP), 42 GP. 

  He rents an apartment in a bad part of town that costs 30 GP/month, 1 month is already deducted from his current GP.

Story: Adamus Ward is nothing but a fake I.D illegally bought by the Crimson Hound to disappear within the masses of Glumengrad, but he's taken a liking to it. Born with the designated name of Hound #6, Adamus knows nothing of the details of his birth. All he knows is that he was raised from childhood to be a soldier in humanity's war against the supernatural. 
  The fact that he was fed with blood injections was just a normal part of his life, although since on his own he has grown to love food. He was one of many Hounds, an elite secret team of monster hunters, none of them entirely normal. One night as they were trying to capture a creature inside an abandoned building, he heard his superiors give the order over the comlink; The building was to be destroyed with the Hounds inside. 
  He alone survived the explosion it seems. To this day he does not know if the organisation who raised and trained him was the government, a corporation or something else entirely. He does not know why he and his brothers and sisters were to be sacrificed. What he knows is that he used to not question these things, everything was a bit of a blur really. He now suspects there was something in the blood they gave him to numb his mind as well, because after he escaped his mind became more and more clear with each passing day. 
  He now continues to do what he's always done, hunt down monsters, only he does it on his own terms as the Crimson Hound. He suspects it will eventually attract the attention of his old patrons who betrayed him and the others. He welcomes that, for it would give him a path to revenge.




P.S: The character sheet and stats can be temporarily changed to fit a Guest GM's rules and/or system, it is used as a starting point and nothing is written in stone.